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401. Advantages of lasers both beam and pulse. - in Ships and Modules [original thread]
Lasers also don't use ammo (or in the case of TII, use very very little ammo), can switch crystals instantly, and never need to reload. This makes them good for extended periods of structure shooting, or for operating in hostile space where you mi...
- by Abdiel Kavash - at 2013.11.27 06:28:00
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402. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
It's funny how some people's idea of "balancing" means "everything should remain exactly the same".
- by Abdiel Kavash - at 2013.11.27 06:11:00
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403. Moon mining skills - in Skill Discussions [original thread]
Starbase Defense Management (aka POS gunning) also helps. Other than that, running POSes isn't really skill-intensive. It much more depends on your ability to take over and defend your towers. Remember that moon mining isn't passive income, it is...
- by Abdiel Kavash - at 2013.11.27 03:31:00
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404. Production certificates/mastery - in Skill Discussions [original thread]
The new certificates do precisely the same thing the old certificates used to - confuse new players into thinking they need a bajilion SP in useless skills to be decently good at anything.
- by Abdiel Kavash - at 2013.11.27 03:29:00
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405. unfair reimbursement discrimination - in Jita Park Speakers Corner [original thread]
As a rule, nothing ever gets reimbursed from any situation resembling a fleet fight, unless it's a result of an already acknowledged bug by CCP. Lag is not a bug. And trust me, it's better this way. (CCP used to reimburse fleet losses back in the ...
- by Abdiel Kavash - at 2013.11.27 03:16:00
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406. How to set up a FFA in highsec - in Warfare & Tactics [original thread]
The new mobile structures give you an easy way: anyone shooting a structure will get a suspect timer, and can be attacked by anyone else. So find a safespot, have the referee drop a structure, and each of the contestants shoot it once. You will be...
- by Abdiel Kavash - at 2013.11.27 03:03:00
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407. Jump Clones - in EVE New Citizens Q&A [original thread]
There is no reason at all to be grinding standings solely for the purpose of getting a jump clone, when EACS (linked above) provides them for free. If you don't need the standings for anything else, stop what you're doing and take advantage of oth...
- by Abdiel Kavash - at 2013.11.27 03:01:00
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408. Help me set up my 1st POS - in Science and Industry [original thread]
You could get an answer to most of your questions by looking at the showinfo of relevant modules in game. Frankly I doubt your ability to maintain a lowsec POS by yourself if you can't figure that out.
- by Abdiel Kavash - at 2013.11.26 19:10:00
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409. Mobile Tractor Unit should no loot drugs - in Player Features and Ideas Discussion [original thread]
Wait, so I can buy some cheap drugs, run into someone's mission, jetcan the drugs, abandon the can, and have them fined if they don't pay attention?
- by Abdiel Kavash - at 2013.11.26 18:15:00
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410. Ghost squads. - in EVE General Discussion [original thread]
Aquila Sagitta wrote: I dont' think you understand how ghost sites work... I don't think you understand how trolling works.
- by Abdiel Kavash - at 2013.11.26 18:06:00
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411. [Suggestion] Sorting ammo properties - in Assembly Hall [original thread]
The word of the day is "Compare tool". In Rubicon, even added to your neocom for your convenience!
- by Abdiel Kavash - at 2013.11.26 16:20:00
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412. Question about long distance trading - in Market Discussions [original thread]
Daytrading is an excellent skill. I use it to update my orders in my home station while I'm out and about roaming around the region with a home defense fleet. (I heard you like PvP, so now you can market-PvP while you ship-PvP.)
- by Abdiel Kavash - at 2013.11.26 16:01:00
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413. Warp Disrupter stopping MWD - in Ships and Modules [original thread]
A warp disruptor (or any number of simultaneous warp disruptors) doesn't disable your MWD. A warp scrambler does disable your MWD. However the in-game effect for both is the same and the game calls them both "warp disruptor". (And the notificati...
- by Abdiel Kavash - at 2013.11.25 11:31:00
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414. Regarding E-YJ8G last night - in EVE General Discussion [original thread]
I don't get how people can be old enough to fly supercarriers and not know about CCP reimbursement policies. I knew that if I lost my battlecruiser for whatever reason I'm not getting it back when that was the only thing I could fly.
- by Abdiel Kavash - at 2013.11.23 23:41:00
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415. Revamp Ship Insurance - so it is useable. - in Player Features and Ideas Discussion [original thread]
Fewell wrote: If i remember it correctly, the current insurance numbers are the result of an early attempt to discourage suicide ganking. Since you no longer get insurance at all if concord gets you I don't see why we can't go back to what we h...
- by Abdiel Kavash - at 2013.11.23 16:29:00
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416. Customs stations - in EVE General Discussion [original thread]
The CO is invulnerable while it's reinforced. When the reinforcement timer ends, you will be able to repair it (and your enemies will be able to attack and destroy it). A CO enters reinforced mode after its shields have been brought down to below...
- by Abdiel Kavash - at 2013.11.23 16:09:00
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417. Revamp Ship Insurance - so it is useable. - in Player Features and Ideas Discussion [original thread]
You are confusing the real-world insurance policies and the in-game insurance mechanic. Beyond the name, these two have very little in common. If you want to introduce the former into the game, give a compelling reason why. As to your original pr...
- by Abdiel Kavash - at 2013.11.23 15:49:00
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418. Revamp Ship Insurance - so it is useable. - in Player Features and Ideas Discussion [original thread]
You have plenty of risk management options: fit proper tank, read mission reports, watch local, d-scan, stay aligned, use undock bookmarks, etc. Done properly, highsec PvE should be almost riskless. What is specifically not included is NPCs giving...
- by Abdiel Kavash - at 2013.11.23 15:33:00
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419. Revamp Ship Insurance - so it is useable. - in Player Features and Ideas Discussion [original thread]
Kara Trix wrote: 1) default coverage is 40% of ship value; according to Wiki. = Approximately 40m 2) Platinum costs 25.6m to insure and pays out 85.4m = 59.8m benefit over cost. so with the above example, I will gain 19.8m ISK if I lose my shi...
- by Abdiel Kavash - at 2013.11.23 15:22:00
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420. Regarding E-YJ8G last night - in EVE General Discussion [original thread]
I would in fact love a mechanic that would discourage multi-thousand man node-crashing fights (at least until they are node-crashing). But I have yet to see a proposal that actually works. You can't simply penalize based on fleet size. The same g...
- by Abdiel Kavash - at 2013.11.23 15:10:00
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